PatMealiadals | Дата: Thursday, 29.08.2013, 04:42 | Сообщение # 1 |
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| Doodle Increase was prominent in the service of its selling class by way of iTunes standards, which counted 25,000 copies sold always as a replacement for 4 consecutive months (later overtaken via Angry Birds). As of December, 2011, the trick sold 10 million copies over iTunes and Google Play and reached 15 million downloads across all platforms.[3][4] The game has been developed into a video redemption stratagem in the interest of vie with at video arcades.[5] Doodle Swoop up is a platforming video play developed and published by Lima Azure overly after Windows Phone, iOS, BlackBerry, Android, Java Motorized (J2ME), Nokia Symbian, and Xbox 360 through despite the Kinect platform.[1] It was released worldwide for iOS on April 6, 2009, and was later released for Android and Blackberry on Walk 2, 2010, Symbian on May 1, 2010, and Windows Phone 7 on June 1, 2011. It was released object of the iPad on September 1, 2011.[2] Since its release, the game has been unspecifically expressively received. The willing PapiJump by means of Sunflat Games inspired the gameplay of Doodle Lacuna,[citation needed] and characters featured in Doodle Swoop up were based on Elise Gravel's illustrations.[citation needed] The gamble is currently at one's fingertips on nine platforms. http://social.msdn.microsoft.com/Profile/clementeyigu6 Doodle Jump is a platforming video ploy developed and published nearby Lima Arch after Windows Phone, iOS, BlackBerry, Android, Java Motorized (J2ME), Nokia Symbian, and Xbox 360 on the Kinect platform.[1] It was released worldwide for iOS on April 6, 2009, and was later released for Android and Blackberry on Cortege 2, 2010, Symbian on May 1, 2010, and Windows Phone 7 on June 1, 2011. It was released on the iPad on September 1, 2011.[2] Since its unfetter, the game has been generally superbly received. The willing PapiJump by Sunflat Games inspired the gameplay of Doodle Lacuna,[citation needed] and characters featured in Doodle Swoop up were based on Elise Gravel's illustrations.[citation needed] The meet is currently available on nine platforms. Doodle Increase was eminent through despite its selling speed nearby iTunes standards, which counted 25,000 copies sold daily for 4 consecutive months (later overtaken next to Angry Birds). As of December, 2011, the engagement sold 10 million copies finished iTunes and Google Frisk and reached 15 million downloads across all platforms.[3][4] The gamble has been developed into a video redemption round benefit of play at video arcades.[5]
http://fishinggamesnews.bravejournal.com/entry/68377
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