| Skyclevewlype | Дата: Saturday, 14.09.2013, 17:10 | Сообщение # 1 |
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| Doodle Increase was prominent through despite its selling worth nearby iTunes standards, which counted 25,000 copies sold always as a replacement for 4 consecutive months (later overtaken beside Angry Birds). As of December, 2011, the game sold 10 million copies over and beyond iTunes and Google Take the role and reached 15 million downloads across all platforms.[3][4] The game has been developed into a video redemption artifice pro play at video arcades.[5] Doodle Jump is a platforming video game developed and published by Lima Sky for Windows Phone, iOS, BlackBerry, Android, Java Motorized (J2ME), Nokia Symbian, and Xbox 360 through despite the Kinect platform.[1] It was released worldwide in behalf of iOS on April 6, 2009, and was later released for the benefit of Android and Blackberry on Walk 2, 2010, Symbian on May 1, 2010, and Windows Phone 7 on June 1, 2011. It was released on the iPad on September 1, 2011.[2] Since its discharge, the tournament has been generally well received. The willing PapiJump by Sunflat Games inspired the gameplay of Doodle Interruption,[citation needed] and characters featured in Doodle Leap were based on Elise Gravel's illustrations.[citation needed] The devil-may-care is currently available on nine platforms. http://doodlejumponlinez.wallinside.com/ Doodle Cavort was honoured for the duration of its selling rate sooner than iTunes standards, which counted 25,000 copies sold always as a replacement for 4 consecutive months (later overtaken next to Mad Birds). As of December, 2011, the occupation sold 10 million copies over and above iTunes and Google Play and reached 15 million downloads across all platforms.[3][4] The gamble has been developed into a video redemption artifice pro play at video arcades.[5] Doodle Jump is a platforming video ploy developed and published by Lima Azure overly in compensation Windows Phone, iOS, BlackBerry, Android, Java Movable (J2ME), Nokia Symbian, and Xbox 360 through despite the Kinect platform.[1] It was released worldwide in compensation iOS on April 6, 2009, and was later released seeking Android and Blackberry on March 2, 2010, Symbian on May 1, 2010, and Windows Phone 7 on June 1, 2011. It was released object of the iPad on September 1, 2011.[2] Since its discharge, the design has been on average expressively received. The willing PapiJump by Sunflat Games inspired the gameplay of Doodle Lacuna,[citation needed] and characters featured in Doodle Leap were based on Elise Gravel's illustrations.[citation needed] The gamble is currently readily obtainable on nine platforms.
http://www.scribd.com/doc/149136043/Temple-Run-Game
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